Versus Systems Inc (CSE:VC) (OTCQB:VRSSF) (FRA:BMVA), a gaming media company, said the US Patent and Trademark Office (USPTO) has granted the company 20 new claims, which cover dynamic regulatory compliance, multiplayer balance, and real-world rewards in interactive media.
The company said that the USPTO has allowed the 20 new claims associated with its 2015 patent filing titled “Promoting competitive balance in multiplayer gaming.” The patented claims protect a number of proprietary systems and methods for architecting multiplayer matches and competitions in such a way that they maximize the level of skill required to win, rather than relying on elements of chance.
The Los Angeles, California-based company said promoting competitive balance using these methods will allow content companies - including game publishers, video platforms, and fitness apps - to offer real-world prizes in more states and countries, “dramatically” boosting participants in “a sweepstakes, tournament, or reward-based competition.”
“Versus will be using these patented technologies in Versus-enabled systems like HP OMEN, Animoca games, and Kast video streams allowing players to play for real-world prizes inside their favorite games, and allowing viewers to earn rewards as well,” said the company.
Similarly, developers and publishers that partner with Versus will have access to the full suite of protected claims and patents that Versus has been granted. According to the company, this will address legal and regulatory compliance “dynamically” across federal, state, and local law, while allowing content partners to place prizes in-game, or in-app for their players to earn as they play.
In addition to these new claims granted by the USPTO, as well as their other issued patents, Versus has filed a number of other claims related to its platform that is currently pending in the US.
Versus System’s promotions engine allows game publishers and developers to offer players in-game and in-app prizes across mobile, console, PC games, and streaming media. Brands pay to place products in-game and gamers compete for those prizes, the company said.
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